Like the beloved indie hit Cave Story, Kero Blaster is a quirky game in the spirit of some classic NES games. Unlike Cave Story, which had more of a menagerie of gameplay influences including some light Metroidvania-style exploration and a few RPG elements, Kero Blaster is more straight up run-and-gun action. I’ve heard of Contra used as an example of the game’s style but, though I can kind of see where this idea comes from, the game uniquely stands apart.

A play through is a fairly short affair at approximately three hours, factoring in some time spent farming enemies for coins to purchase most upgrades. Upon completion a hard mode unlocks, and what a gem of a hard mode it is too. Zangyou (overtime) mode switches plenty of things up. For one, it has its own unique story that’s a direct continuation from where the regular game ends. Even though the stages and enemies are mainly the same, they are switched up to such a degree that almost every level has a completely new feel and challenge to it. Kero Blaster’s hard mode is, in other words, a mandatory experience for anyone who wants to get the most out of it.
For its price tag, Kero Blaster is a truly fine experience for anyone who enjoys side-scrolling action platformers. It would be nice if the game received support for more platforms, as it’s currently only available on the computer (via Playism and Steam) and for iOS.
My rating: 9/10