Saturday, May 11, 2013

Review: A new Castlevania approaches... in 3D!

So I guess I'm going to talk about another game for the Nintendo 3DS, that game being Castlevania: Lords of Shadow - Mirror of Fate this week. A few times now I think I've mentioned that Castlevania is among my favorite series. However, I don't feel that completely includes the Lords of Shadow games, which are practically a different beast altogether. Lords of Shadow is a reboot essentially, although I like to think of it more as a project of some new hands trying to get in and do their own thing and then get out before they overstay their welcome.

All that said however, I enjoyed the first Lords of Shadow game and I enjoyed this one as well. Yahtzee's Zero Punctuation review of the game on The Escapist heavily compared this game to God of War and at one point jokingly calls it 'God of War: Germanic Mythology Edition'. Honestly, that's relatively accurate. It does feel like God of War in many ways. While there are token Castlevania elements like a guy whose last name is Belmont and many of the standard vampire hunter weapons, a significant portion of the game felt like it had no business being named Castlevania.

I mention this because Mirror of Fate feels significantly more like a Castlevania game. There are familiar faces like Simon Belmont and Alucard (not the same versions of them but still), and now the entirety of the game takes place in and around Dracula's castle. That's actually a pretty bad explanation of how it has the good old Castlevania feel, but maybe it will become clearer as I go along. You explore the areas of the game in a method similar to the 'Metroidvania' titles like Symphony of the Night. Unfortunately, although there are many side paths and little nooks tucked away, most of the areas of the game are very linear. It's more like if a series entry such as Super Castlevania IV were mapped out but the game allowed you to backtrack to earlier areas, with the added utility of things like unlocking shortcuts and the rare teleporter. Also unfortunately, the most interesting things you come across in the trouble spent exploring and backtracking are mostly boring old upgrades to your maximum life, magic and item capacity.

What didn't change from the first Lords of Shadow was the combat, which I didn't really mind. Granted the combat is now in a side-scrolling environment and you don't need to worry about enemies coming at you from every direction, but it still has the same combo-able feel and it's pretty fun to just wale on things. Attacks chain together fluidly, they feel like they have some real power to them, and it's easy to go into and out of aerial techniques. I didn't find the game very challenging overall and most enemies are easy to deal with. Keeping an eye open for a white glow (signaling an un-blockable attack that typically also cannot be interrupted) and a finger over the dodge button is enough to casually deflect most of the danger the typical enemy offers. Bosses are another story as their massive amount of life and powerful attacks mean memorizing their attacks and looking for openings is the way to go usually. The frequency of checkpoints does offset the difficulty the bosses offer by a lot though.

The look of the game is one of its' strengths I think. Plenty of interesting architecture, varied areas and relatively detailed environments along with some nice enemy design all go toward this strength. Castlevania games are generally known for looking and sounding pretty good, but I didn't think as highly of Mirror of Fate's music. I'm not saying it was bad, but I found almost instantly forgettable. Sound effects were better.

Mirror of Fate's story is relatively interesting, although difficult to talk about without revealing certain things. You play Simon Belmont, Trevor Belmont and Alucard, taking different paths through the castle and dealing with different challenges. After the rather unique ending of Lords of Shadow, I went into this game expecting something similar. In this I was disappointed. I saw the story's big twist coming a mile away. Other parts like the explanation of the masked creature and the titular Mirror of Fate itself fell completely flat for me.

I have my complaints with the game, but I will say I enjoyed it for what it is. I wouldn't be against seeing another game like it. However, it in no way replaces the 'Metroidvania' games of the series. These offer a certain something that Mirror of Fate just can't.

My rating: 7.5/10

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